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#11
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Is he the guy who walked out with the code up up to luclin? That sony said was gone forever and thats why they couldnt remake a true classic server?
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#12
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Vanguard had so much potential, as soon as the SOE banner descended over it - it was shelved to try and push EQ2, which was and is a terrible game. Keep your ogre wizards and wood elf shadowknights.... lol, so bad. I thought Blizzard butchered Warcraft lore enough, but SOE just threw shit out of the window with any race/any class.
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#13
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Holy fuck are you really trying to pin EQ2's issues on race/class and not its awful combat, too many classes, abandonment of the zones we knew and loved, non existent raiding, locked combat etc etc until the EoF expac?
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#14
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Oh I could go on...how about trying their hardest to make it run only on the highest spec PCs? When Burning Crusade was released for WoW I had a brief stint trying to get EQ2 to load. Slow and sluggish was the only way I could play - my comp just couldn't handle the specs required.
Meanwhile, people in China on terrible spec PCs were running WoW no problems. EQ2 took too many risks, changed too much, and like you say...the combat wasn't great either. Vanguard would have wiped the floor with it if they'd spent the time/effort putting the bugs right.
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#15
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Having played both EQ2 and Vanguard at launch, Vanguard was so horribly broken it was insane. Boring combat, no end game, crashing zones/servers, no sense of direction all claimed a game that had some beautiful vistas and some nice promise. But the character models and execution was flawed.
EQ2 was much more interesting at release, albeit I had a halfway decent computer at the time. The raiding scene was boring, since it was basically hitting up the same instances each week for barely upgraded loot. Combat was subpar up until GU13, but that happened after like 3 months of release. That's when they changed it so that soloing was possible. I just think that the consensus of Vanguard gets clouded because it's always "the game we all thought we could have." It's easy to create an ideal. But they failed to execute it. And SOE actually did try to save Vanguard. They get too much of a bad wrap for "destroying vanguard and everquest" when they always owned Everquest and put money into Vanguard to make it actually playable.
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Muteki - 57 Bard
Alva - 53 Monk Kallon - 58 Shaman | ||
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#16
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Quote:
Interesting, the original FA quest involved some sphinxes with riddles. I bet that is what those sphinx in Rathe Mts were supposed to be for! | |||
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#18
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Well let's see here I don't know all the details but here are some things I was part of.
During the Dev of Vanguard I was working as program manager for a website called File planet which was handling a lot of mmo betas.... we were working on Vanguard... through Microsoft who was publishing the game and allowing the Dev of the game to take its time... they wanted it polished. Now something happened I don't know.. Microsoft was spending too much with no return possibly... again I don't know.. but next thing I know... I'm no longer dealing with Microsoft... I'm dealing with SoE and we are going into open beta phases right away... with launch soon... I truely feel Vanguards downfall was SoEs complete fault... Heau- Drayc- | ||
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#19
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Wow, Interesting stuff.
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#20
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Quote:
Makes me wonder what other oddities throughout EQ are parts of unfinished quests.
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Muteki - 57 Bard
Alva - 53 Monk Kallon - 58 Shaman | |||
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