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  #161  
Old 03-18-2013, 01:10 PM
KotBK KotBK is offline
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Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
read your second sentence of your first post. Not putting words in your mouth they are there for anyone to read. Also the whole 2nd paragraph is just wrong. You think getting rid of variance is going to do anything to help anyone outside of the top 2 guilds? It just means when we have the spawn timers both guilds will be on top of the mobs for a FTE fight for everything...the only way more guilds are going to have more fun in terms of raid content is for velious to come out.
You have the right to your opinion, but it is falling in line with the problem that this server has become. How classic mechanics on a classic server are completely wrong is beyond me. It worked on live and it worked on here for the majority of this servers early life until certain politics came about that have proven to create more stress and negativity than is required.

The fact remains with my statement it is the game mechanics as well as the players temperament in game that need to change for anything positive to actually take place. We can all post on here until we're red in the fingers and blue in the face, but more likely than not it won't change a thing as has been seen by the fail rate percentage being much greater than the success result percentage.

Velious has its pro's and con's, everyone thought kunark would bring improvement due to just increasing encounters when all it did was create further despair as far as the raid scene is concerned. I guess only time will tell though, but without significant change the bad can only get worse. The great majority agrees changes need to be made and actions speak louder than words. This also goes to the point of what happens in game is conveyed a lot clearer cause it appears many people misunderstand forum text fairly easy for lack of reading or simply due to their own selfish propaganda.
  #162  
Old 03-18-2013, 01:13 PM
pharmakos pharmakos is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
We all need to be better custodians of this place or eventually the Devs and GMs will pull the plug because they'll grow weary of a bunch 30+ year old children crying about pixels.
this.
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  #163  
Old 03-18-2013, 01:24 PM
maverixdamighty maverixdamighty is offline
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Quote:
Originally Posted by KotBK [You must be logged in to view images. Log in or Register.]
You have the right to your opinion, but it is falling in line with the problem that this server has become. How classic mechanics on a classic server are completely wrong is beyond me. It worked on live and it worked on here for the majority of this servers early life until certain politics came about that have proven to create more stress and negativity than is required.

The fact remains with my statement it is the game mechanics as well as the players temperament in game that need to change for anything positive to actually take place. We can all post on here until we're red in the fingers and blue in the face, but more likely than not it won't change a thing as has been seen by the fail rate percentage being much greater than the success result percentage.

Velious has its pro's and con's, everyone thought kunark would bring improvement due to just increasing encounters when all it did was create further despair as far as the raid scene is concerned. I guess only time will tell though, but without significant change the bad can only get worse. The great majority agrees changes need to be made and actions speak louder than words. This also goes to the point of what happens in game is conveyed a lot clearer cause it appears many people misunderstand forum text fairly easy for lack of reading or simply due to their own selfish propaganda.
it worked on live because more content became available. if not for expansions on live it would have probably ended up just like this. hence my solution is release velious which will open more content for all (which we all know is already in the works). I still don't see how people are arguing that the top 2 guilds on a server dominating content is not classic though. Aside from a few servers with rotations this was classic. I've been in casual guilds here before and when these conversations came up I was the first to say if we want the mobs we have to put in the time. Nothing has changed from that standpoint in my point of view.

edit: ask people in div they probably still have the naggy/vox spreadsheets I created for alts to try to get organized to hit targets like that during the guild's peak hours if they popped
Last edited by maverixdamighty; 03-18-2013 at 01:26 PM.. Reason: misquote
  #164  
Old 03-18-2013, 01:25 PM
tersoth78 tersoth78 is offline
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Never been a raider in EQ so I have no idea if this would even be effective. Its just my two cents.
Why not have a place that a guild schedules a time for a raid mob. Have mobs spawn on mondays and fridays. Scheduled has two days to kill or it goes free for all till next scheduled guild.

Mon: spawn
Tuesday: still guilds
Wednesday : ffa
Thursday: ffa
Friday: spawn
Saturday: still guilds
Sunday: ffa

With some simple rules applied it seems with my limited knowledge it might work. Guild would need to register to be a raid guild. You cant pick the same mob twice in a row. Could do a lottery to see who gets first pick then just rotate around from there with new guilds added to the end.sign ups would be two weeks out for each spawn. In order to register (thursday would be good for this) gm would spawn mob and you would prove your guild could kill it no loot. Any unregistered mobs are ffa from spawn start.
  #165  
Old 03-18-2013, 01:31 PM
AenarieFenninRo AenarieFenninRo is offline
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Quote:
Originally Posted by tersoth78 [You must be logged in to view images. Log in or Register.]
Never been a raider in EQ so I have no idea if this would even be effective. Its just my two cents.
Why not have a place that a guild schedules a time for a raid mob. Have mobs spawn on mondays and fridays. Scheduled has two days to kill or it goes free for all till next scheduled guild.

Mon: spawn
Tuesday: still guilds
Wednesday : ffa
Thursday: ffa
Friday: spawn
Saturday: still guilds
Sunday: ffa

With some simple rules applied it seems with my limited knowledge it might work. Guild would need to register to be a raid guild. You cant pick the same mob twice in a row. Could do a lottery to see who gets first pick then just rotate around from there with new guilds added to the end.sign ups would be two weeks out for each spawn. In order to register (thursday would be good for this) gm would spawn mob and you would prove your guild could kill it no loot. Any unregistered mobs are ffa from spawn start.
THEORETICALLY... something like this could work

IN REALITY... Why would a guild like TMO or FE choose to do this? If they were limited to one mob per week, there would be no reason for guilds like them to exist. If they could only raid the mob every other week, there would be no reason for them to exist... basically something like this tolls a death knell for larger guilds, because who would be 1 of 50+ players, when they get mobs just as often being 1 of 15 players, and loot more often.
  #166  
Old 03-18-2013, 01:38 PM
tersoth78 tersoth78 is offline
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I wasn't really sure what the spawn time was on raid mobs. I thought they were on like a week or so timer as it was.
  #167  
Old 03-18-2013, 01:40 PM
KotBK KotBK is offline
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Quote:
Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
I still don't see how people are arguing that the top 2 guilds on a server dominating content is not classic though. Aside from a few servers with rotations this was classic. I've been in casual guilds here before and when these conversations came up I was the first to say if we want the mobs we have to put in the time. Nothing has changed from that standpoint in my point of view.
This i agree with to an extent, i for one am not saying domination wasn't classic on some servers. Just simply the current mechanics on this server aren't and a lot of the immature behavior that is shown throughout in certain aspects on here for sure wasn't classic. Hard to think that back then maturity and the concept of respect seemed higher than it does now when we've all aged a great deal since then. Plus it is an age old everquest ideal that the more time you put in the chance of acquiring more rewards increases across the board. However, denying content or judging others poorly who can't devote 24/7 who may be just as skilled with the fewer hours they can afford to play a game isn't right either especially if their effort is being ignored or even worse trampled on.

The level of GM involvement we see here in regards to disputes to allow for rules lawyering, which lead to other childish antics in hopes to become victorious prior to engage and after engage was almost non-existent if not completely non-existent on live. So to say that what we have here currently is classic in any regard is quite a bit of a stretch in my opinion.
  #168  
Old 03-18-2013, 01:46 PM
slappytwotoes slappytwotoes is offline
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Most comments on this thread are people giving opinions on IF this will work instead of constructive brainstorming on HOW this will work.

Unless you're the latter, kindly GTFO of this thread.

Lotta new players on the server lately, maybe we can do what you old and grey crotchetty-ass players couldn't.

Please see the Checklist on page 7, nothing in the 'Still Need' category has even been addressed 10 pages of BS later.
  #169  
Old 03-18-2013, 01:47 PM
Lanuven Lanuven is offline
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Quote:
Originally Posted by slappytwotoes [You must be logged in to view images. Log in or Register.]
Most comments on this thread are people giving opinions on IF this will work instead of constructive brainstorming on HOW this will work.

Unless you're the latter, kindly GTFO of this thread.

Lotta new players on the server lately, maybe we can do what you old and grey crotchetty-ass players couldn't.

Please see the Checklist on page 7, nothing in the 'Still Need' category has even been addressed 10 pages of BS later.
  #170  
Old 03-18-2013, 01:50 PM
maverixdamighty maverixdamighty is offline
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Quote:
Originally Posted by KotBK [You must be logged in to view images. Log in or Register.]
This i agree with to an extent, i for one am not saying domination wasn't classic on some servers. Just simply the current mechanics on this server aren't and a lot of the immature behavior that is shown throughout in certain aspects on here for sure wasn't classic. Hard to think that back then maturity and the concept of respect seemed higher than it does now when we've all aged a great deal since then. Plus it is an age old everquest ideal that the more time you put in the chance of acquiring more rewards increases across the board. However, denying content or judging others poorly who can't devote 24/7 who may be just as skilled with the fewer hours they can afford to play a game isn't right either especially if their effort is being ignored or even worse trampled on.

The level of GM involvement we see here in regards to disputes to allow for rules lawyering, which lead to other childish antics in hopes to become victorious prior to engage and after engage was almost non-existent if not completely non-existent on live. So to say that what we have here currently is classic in any regard is quite a bit of a stretch in my opinion.
Lots of stuff is not classic, but IMO the guild dynamics is close to classic. On tholuxe paells anytime a guild like FE would come up they would get crushed and be relegated to scraps. I am all for sharing some content if it was my call, but people demanding full rotations and all mobs being included is not something I would agree to. IMO if 4-5 raid mobs were left up every now and then it's 4-5 more than people are seeing now. Start with that and as more content becomes obsolete those 4-5 targets could become 7-8 or more etc.

Again i've never judged people poorly because they can't put in the time. I used to be in a casual guild because I just wanted to raid a few days a week and when we did raid i wanted it to be done effectively. I never looked down on this guild because they weren't killing trak because it wasn't within the scope of what the guild was trying to do. Even when I was in this guild when people would complain about X guild monopolizing spawns I had the same response as I do now, " if you want to get a mob you have to put in the effort, nothing is going to be given to you in this game nor should it be."
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