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  #41  
Old 07-01-2010, 12:10 PM
Aeolwind Aeolwind is offline
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Quote:
Originally Posted by rioisk [You must be logged in to view images. Log in or Register.]
Flaws? Good and bad? Wheres my procing sword of runes on non-summoned mobs? Give me that and I won't care about this XP crap because I know THE GOOD AND BAD ARE IN.
This has been looked at before. It requires a source change. So it's not a DB or spell file value that can just be modified. If it were a db/spell file fix it would have already been done lol.

Sadly, it gets fixed fairly early in Kunark.
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Quote:
Originally Posted by Nilbog
If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
  #42  
Old 07-01-2010, 12:13 PM
holkan holkan is offline
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Quote:
Originally Posted by rioisk [You must be logged in to view images. Log in or Register.]
Flaws? Good and bad? Wheres my procing sword of runes on non-summoned mobs? Give me that and I won't care about this XP crap because I know THE GOOD AND BAD ARE IN.
well that seems more like a bug * like being able to dupe plat* more so then how it was in classic. I dont think they're trying to recreate the game breaking bugs. Especially when it specifically says it is only supposed to damage summoned mobs.

Well I guess he would of liked the sword procing on none summoned mobs then just not easily changed lol
  #43  
Old 07-01-2010, 12:16 PM
Aeolwind Aeolwind is offline
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Originally Posted by theblaz [You must be logged in to view images. Log in or Register.]
I remember eq from the start and I honestly thought exp was a little faster on p 1999 , .. after the changes recently, if it is slower, that would seem to me to be more in line with how I remember classic being.

(Since I have been solo'ing the last few levels , I would not notice a difference, so to me, it is all the same... )

My memory isn't always great, so perhaps I am wrong about the xp rates from classic...

-Blaz
You aren't. The leveling speed will still probably be somewhat faster than classic. 35 in classic took me about about 17 hours to clear in the Pool room in SolB.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.

Quote:
Originally Posted by Nilbog
If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
  #44  
Old 07-01-2010, 12:21 PM
Oogmog Oogmog is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
You aren't. The leveling speed will still probably be somewhat faster than classic. 35 in classic took me about about 17 hours to clear in the Pool room in SolB.
In classic, true classic, every other room was camped and you were lucky to pull 10 mobs per spawn cycle too. Also, more than likely, you weren't using a well balanced group either.. enchanters were extremely rare and bards who knew how to play their class well didn't exist. 59 took me 72 hours straight in Sebilis which 59 is easily 10x the length of a level such as 35(required 10 blue mobs to even move the blue bar in a full group).
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  #45  
Old 07-01-2010, 12:26 PM
Landis Landis is offline
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Originally Posted by Oogmog [You must be logged in to view images. Log in or Register.]
In classic, true classic, every other room was camped and you were lucky to pull 10 mobs per spawn cycle too. Also, more than likely, you weren't using a well balanced group either.. enchanters were extremely rare and bards who knew how to play their class well didn't exist. 59 took me 72 hours straight in Sebilis which 59 is easily 10x the length of a level such as 35(required 10 blue mobs to even move the blue bar in a full group).
very true. the slow leveling everyone remembers from classic was directly affected by overcrowding.

also fwiw, 59 took me around 50 hours straight in sebilis. I was an enchanter.
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  #46  
Old 07-01-2010, 12:26 PM
rioisk rioisk is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
This has been looked at before. It requires a source change. So it's not a DB or spell file value that can just be modified. If it were a db/spell file fix it would have already been done lol.

Sadly, it gets fixed fairly early in Kunark.
Thanks Aeolwind, glad to know that non-classic issues like this "can't be fixed" but "thankfully was patched in kunark". Glad to know that more convenient "issues" like xp is quickly addressed.
  #47  
Old 07-01-2010, 12:35 PM
Oogmog Oogmog is offline
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Quote:
Originally Posted by Landis [You must be logged in to view images. Log in or Register.]
very true. the slow leveling everyone remembers from classic was directly affected by overcrowding.

also fwiw, 59 took me around 50 hours straight in sebilis. I was an enchanter.
Correct, so its near impossible to say what "should" be true experience ... just because it took x hours to do xx level does not mean it should be the same here because it's not as overcrowded and groups are more efficient. There's concerns of mine I would like to post about why the experience nerf has decided to hit now instead of say a few weeks or a month ago, however, for fear of being banned because I extremely enjoy playing here, I will choose to keep quiet over that issue and hope that the devs realize the changes aren't making the game more enjoyable to people and will just cause more grief than good. EQ is rough, thats why we enjoy it, but to shun classes out(because lets be real, the folks playing EQ now are hardcore, not the roleplay types) and who wants to take someone that's going to make your group anything but efficient.
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  #48  
Old 07-01-2010, 12:42 PM
Ihealyou Ihealyou is offline
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Why is every change on this server a conspiracy? Maybe xp got changed now because the devs just finished implementing it. Maybe that sword doesn't proc because it requires a large amount of time and effort for a relatively small payoff. The devs didn't create the xp formula that the server was using before. They have to work off of the existing EQEmu code, which has a lot of bugs, and which has almost no classic features.
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  #49  
Old 07-01-2010, 12:48 PM
Aeolwind Aeolwind is offline
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Quote:
Originally Posted by rioisk [You must be logged in to view images. Log in or Register.]
Thanks Aeolwind, glad to know that non-classic issues like this "can't be fixed" but "thankfully was patched in kunark". Glad to know that more convenient "issues" like xp is quickly addressed.
I didn't say it couldn't be fixed. I said it hadn't been fixed.

Priority generally is broken down 2 fold: Difficulty & aspect.

If something is difficult but will change an aspect of the game to be more like classic for a broader set of players it would be addressed with a higher level of priority. (This is the AC & XP Changes).

Something that is difficult that effects the aspect of the game for 1 small section of people would take a back seat. (That's where this falls).

Something that is easy that effects the aspect of the game for a large number of people would get top priority. (These are low hanging fruit and VERY rare).

Something that is easy that effects the aspect of the game for a few or small section of people will generally get worked as time/inclination allow. (These are common, me removing Rigg Nostra for example. He was pointless and non-classic).
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.

Quote:
Originally Posted by Nilbog
If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
  #50  
Old 07-01-2010, 12:58 PM
Aeolwind Aeolwind is offline
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Quote:
Originally Posted by Oogmog [You must be logged in to view images. Log in or Register.]
Correct, so its near impossible to say what "should" be true experience ... just because it took x hours to do xx level does not mean it should be the same here because it's not as overcrowded and groups are more efficient. There's concerns of mine I would like to post about why the experience nerf has decided to hit now instead of say a few weeks or a month ago, however, for fear of being banned because I extremely enjoy playing here, I will choose to keep quiet over that issue and hope that the devs realize the changes aren't making the game more enjoyable to people and will just cause more grief than good. EQ is rough, thats why we enjoy it, but to shun classes out(because lets be real, the folks playing EQ now are hardcore, not the roleplay types) and who wants to take someone that's going to make your group anything but efficient.
Unless you go off the deep end, you'd not get banned. Calling us cock suckers generally does the trick. So you're fine =).

Our goal is, as it always has been is to put EQ back to the way it was. Good or bad & be damned if it isn't something you wanted back. It will just take us longer.

Consequently, 59 only took me 18 hours. We had another group of 60's PLing a group of 59's in Shrooms and in HS South Wing. I had 3 rogues and 2 rangers in my group.
__________________
I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.

Quote:
Originally Posted by Nilbog
If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
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