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  #231  
Old 03-19-2013, 07:21 PM
Jarnauga Jarnauga is offline
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Give us one week per month. FE and TMO can still circle jerk on 3/4 on the mobs. Don't even include VP obviously.

Can't make that simpler than that.
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  #232  
Old 03-19-2013, 07:23 PM
Sephyre Sephyre is offline
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Velious and a second server (released simultaneously) is the only real way this gridlock will ever break imo.

These problems existed on live, but new content came out so the top guilds moved on and the lower tier guilds moved into the older expansion content. Classic was out for too long, and Kunark has been out for way too long.

(Not the devs fault, they do an amazing job, just is what it is).

You also have a community that has been fire-hardened with competition. The fighting for the top on this server isn't going to go away, there are just too many people with the attitude of kill it if its up.

That's also pretty close to how it was back in the day, with some servers being FFA and others having rotations (which came and went).

I really hope a rotation gets up (even if its just 1 week per 3 months), as its a real shame that small guilds can't do _anything_ but I guess that's a byproduct of the age of the game and the experience of the playerbase.

I don't think you should dwell too much on Sirken's 'create your own zerg!' post. If anything, it should be clear that the variance/FTE system is not achieving any of its goals.

At this point, anything that reduces the burden on the admin/dev team to allow them to focus more on Velious should be the focal point. A rotation (even a tiny one) is a step in the right direction for this.
  #233  
Old 03-19-2013, 07:23 PM
maverixdamighty maverixdamighty is offline
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Quote:
Originally Posted by Jarnauga [You must be logged in to view images. Log in or Register.]
Give us one week per month. FE and TMO can still circle jerk on 3/4 on the mobs. Don't even include VP obviously.

Can't make that simpler than that.
Comments like that provide alot out motivation to work something out.
  #234  
Old 03-19-2013, 07:55 PM
Woahnelly Woahnelly is offline
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Maverix,

You are a trolling fool who is not offering anything constructive to this thread. Do everybody a favor and stop posting, you pompous ass. Better yet...take the bridge.
  #235  
Old 03-19-2013, 07:55 PM
maverixdamighty maverixdamighty is offline
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Quote:
Originally Posted by Woahnelly [You must be logged in to view images. Log in or Register.]
Maverix,

You are a trolling fool who is not offering anything constructive to this thread. Do everybody a favor and stop posting, you pompous ass. Better yet...take the bridge.
i've offered a few suggestions, keep your comments in the rants section buddy.
  #236  
Old 03-20-2013, 12:33 AM
Kagatob Kagatob is offline
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Quote:
Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
if that's the case everyone in this thread wants the mobs. Ok we can change it to non-priority "wanted" mobs if that terminology works better for you.
Honest post.

Honesty is paramount as far as I'm concerned. Removing FTE would be the next step in the right direction.
  #237  
Old 03-20-2013, 01:44 AM
Tomatoking Tomatoking is offline
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Quote:
Originally Posted by Silent [You must be logged in to view images. Log in or Register.]
Come play red bro, Kill your opposition instead of asking permission to mooch a boss every 3 months.... Personally I think that whole rotation thing is disgusting, Though I understand TMO wanting to block FE's taking of X boss to avoid them gearing up or making plat and vice verse. So either way, Casuals are gonna miss out on those mobs until deep velious when no one cares about it anymore.
11 pages of fucking waa waa

you popsocking shitbags have NO NUTS , mobs sit up for a long time on red and you get to train people , kill them and make fun of them

WHY ARE YOU IDIOTS PLAYING ON BLUE

red even has an exp bonus , DELETE YOUR SMURFS
  #238  
Old 03-20-2013, 01:46 AM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Quote:
Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
Honest post.

Honesty is paramount as far as I'm concerned. Removing FTE would be the next step in the right direction.

removing fte just causes a guild to PL up a burst dps raid force to never lose the dps race. again, because one is allowing the guild to scale way beyond what fits the game.

Curtailing what can be allowed to play on the server at the high end as a guild is the solution, without imposing "managed" rotations and such.

This is only solution that eliminates both fte and dps snafus that are otherwise built into the game. If you say FTE is the rule, you get what happens now. If you say DPS, armies of shadow knights arise.

Rotation just forces a solution. Limiting what is allowed to function as a "guild" allows a solution to emerge in the gameplay itself. How small can a top guild get? Show lean can you make your roster?

But as long as zerg outfits are allowed to run their little drone wars, this of course could never happen.

ban zerg guilds, it can, and would.
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  #239  
Old 03-20-2013, 02:44 AM
Kagatob Kagatob is offline
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There is no possible way to "ban" zerg guilds because the number of active players in a guild is not necessarily the numbers of that guild's active raid force. Yes, this is typically the case in "raiding" guilds, where you are booted for things like a fulltime job but that's not the case for any other type of guild.

Quote:
Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
I agree this would be a great step after removing FTE, with the exception that training should still be considered something against the "play nice policy" and suspensions should be awarded for breaking such policy(outside of Greifer's Peak of course).

They also should enforce a "raid force" policy, that once you have enough players in a zone that could realistically kill a particular target and they are in position to engage such a target that they should be given first dibs on said target.

This would specifically be a good way to combat a guild like TMO who have many individual players camping multiple alts at different mobs so via batphone they are a click away from adding another player to the force since poopsocks involving multiple guilds can't exist under this ruleset and whatever character that's camped there is camped there for nothing in this situation.

This suggestion of course has been repeatedly ignored even though it's known there are timestamps for how long characters have been logged in and when they enter zones so proving who's "force" was there first is as simple as a GM looking at a zonelog.
  #240  
Old 03-20-2013, 03:04 AM
finalgrunt finalgrunt is offline
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Hi peeps, still not a single word from TMO. Where are they? [You must be logged in to view images. Log in or Register.]
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