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#231
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![]() Give us one week per month. FE and TMO can still circle jerk on 3/4 on the mobs. Don't even include VP obviously.
Can't make that simpler than that.
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BLUE: Jarnauga Winterfell - Barbarian Shaman of The Tribunal
GREEN: Ineluki - Human Shadow Knight of Inoruuk ![]() lulz | ||
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#232
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![]() Velious and a second server (released simultaneously) is the only real way this gridlock will ever break imo.
These problems existed on live, but new content came out so the top guilds moved on and the lower tier guilds moved into the older expansion content. Classic was out for too long, and Kunark has been out for way too long. (Not the devs fault, they do an amazing job, just is what it is). You also have a community that has been fire-hardened with competition. The fighting for the top on this server isn't going to go away, there are just too many people with the attitude of kill it if its up. That's also pretty close to how it was back in the day, with some servers being FFA and others having rotations (which came and went). I really hope a rotation gets up (even if its just 1 week per 3 months), as its a real shame that small guilds can't do _anything_ but I guess that's a byproduct of the age of the game and the experience of the playerbase. I don't think you should dwell too much on Sirken's 'create your own zerg!' post. If anything, it should be clear that the variance/FTE system is not achieving any of its goals. At this point, anything that reduces the burden on the admin/dev team to allow them to focus more on Velious should be the focal point. A rotation (even a tiny one) is a step in the right direction for this. | ||
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#233
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#234
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![]() Maverix,
You are a trolling fool who is not offering anything constructive to this thread. Do everybody a favor and stop posting, you pompous ass. Better yet...take the bridge. | ||
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#235
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#236
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Honesty is paramount as far as I'm concerned. Removing FTE would be the next step in the right direction. | |||
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#237
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you popsocking shitbags have NO NUTS , mobs sit up for a long time on red and you get to train people , kill them and make fun of them WHY ARE YOU IDIOTS PLAYING ON BLUE red even has an exp bonus , DELETE YOUR SMURFS | |||
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#238
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removing fte just causes a guild to PL up a burst dps raid force to never lose the dps race. again, because one is allowing the guild to scale way beyond what fits the game. Curtailing what can be allowed to play on the server at the high end as a guild is the solution, without imposing "managed" rotations and such. This is only solution that eliminates both fte and dps snafus that are otherwise built into the game. If you say FTE is the rule, you get what happens now. If you say DPS, armies of shadow knights arise. Rotation just forces a solution. Limiting what is allowed to function as a "guild" allows a solution to emerge in the gameplay itself. How small can a top guild get? Show lean can you make your roster? But as long as zerg outfits are allowed to run their little drone wars, this of course could never happen. ban zerg guilds, it can, and would.
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go go go
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#239
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![]() There is no possible way to "ban" zerg guilds because the number of active players in a guild is not necessarily the numbers of that guild's active raid force. Yes, this is typically the case in "raiding" guilds, where you are booted for things like a fulltime job but that's not the case for any other type of guild.
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#240
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![]() Hi peeps, still not a single word from TMO. Where are they? [You must be logged in to view images. Log in or Register.]
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Retired
Daimadoshi, Arch Magician <Divinity> Kurth, Warlock <Divinity> Kaska, Phantasmist <Divinity> Fuam, Druid 57 <Divinity> Willo, Cleric 54 <Divinity> | ||
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