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#41
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__________________
||Spaceman Supafly - [59] Iksar Necromancer
||Cosmonaut Bryzgalov - [54] Barbarian Rogue ||Live: Senadaen/Shuriko/Devitec [Silent Resurgence - Innoruuk] | |||
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#42
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my mesmerization gets resisted alot though. or maybe thats cause i was in upperguk as a lvl 19 enchanter
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#43
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Quote:
__________________
Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | |||
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#44
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Most of the best gear for casters doesn't have CHA (I would put your starting points here). Enchanter newbies use CHA gear because of how good the value is per item. INT is worthless while leveling. HP and CHA are your best stats 1-60. GL!
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#45
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The difference between 200 charisma and 75 is close to one mob level of resistance.
Mob level is the most important factor for charm breaks. Then mob magic resistance. Lastly, player charisma. The best way to charm is with a partner that can grab agro and die first. [You must be logged in to view images. Log in or Register.] Movement speed is your best stat for charm soloing. AC has a fairly steady 2 to 1 value over HP. | ||
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#46
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So instead of stamina a lot are stating charisma or int is good to go with because end game you will be wearing +hp ac items? What would be ideal with the best gear in Velious for starting points, int, stam, char?
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#47
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How likely is it that you will REALLY ever be in best-in-slot Velious gear? And even if you DO get to that point, how long are you going to have to deal with crappy kunark/bis kunark/crappy velious gear before you get there? It's a question best answered for yourself, really. Go look at the wiki, look at the equipment for enchanters that is available right now and in Velious, consider how hard the different stuff is to get, look at the stats for the race you want to play, and decide how you want to spend your points. For someone who truly, truly expects to be in the very best Velious gear and who doesn't mind being a bit low on int and/or cha until they get to that point (which is probably years away)... put 25 in stam and 5 in cha, I suppose. As an epic enchanter who is 4 pieces of insidious and my sky neck away from the best gear I expect I will wear pre-Velious, since I'm not a real raider, I'm already at 186 int and 255 charisma self-buffed. If I were remaking my ench as a dark elf today, I would probably split my points between stamina and charisma and ignore int entirely. | |||
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#48
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#49
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Charisma and svs ftw. Also agility is better than stamina for int caster imho. 10 stamina is no HP for an int caster. Better off getting a full dodge off than having +10hp. Good thread through.
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#50
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It's easy to max one stat or the other, but not both, especially if you also want to get some hp gear (which you'll need). I would basically ignore int, you don't need it. Mana pool is so utterly inconsequential for most caster classes. Any situation where you get to constantly med to full is probably so easy that it isn't important, and any situation where you don't get to med to full is a situation where the size of your mana pool is literally irrelevant. There are so few classes where a big mana pool is important, and since an enchanter neither heals nor nukes, it's one of the classes that need it the least. Treat it like a shaman does: get some, but never sacrifice survivability for it. Most caster players are morons and think they're supposed to wear the biggest mana piece in every slot, and then they sit there in a group wearing no hp or resist gear and hover around 40% mana the entire time anyway. Think about it: how many classes consistently spike between full and zero mana, and are in a position where success depends strictly on your mana? It's pretty much just cleric when raiding, and druid/wizard when quadding. As an enchanter, wear charisma and hp/resist gear whenever you're doing anything where charisma helps. When not, just substitute all the charisma gear with hp>resists>mana in that order.
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