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  #1  
Old 06-12-2013, 02:13 PM
Sundawg Sundawg is offline
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Default Rangers: Skin like Nature

Rangers currently have access to this spell, should they?


Quote:
FEBRUARY 21, 2001

Rangers:

•Added Skin Like Nature at 59.

Or am I missing something?
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  #2  
Old 06-12-2013, 03:08 PM
koros koros is offline
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Should not.

Was added w/ a lot of Hybrid spells via that patch. If you're going to go through remove it til Velious I believe there are also other hybrid spells available currently that weren't given to them until that patch.
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  #3  
Old 06-12-2013, 03:13 PM
Sundawg Sundawg is offline
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Quote:
Originally Posted by koros [You must be logged in to view images. Log in or Register.]
Should not.

Was added w/ a lot of Hybrid spells via that patch. If you're going to go through remove it til Velious I believe there are also other hybrid spells available currently that weren't given to them until that patch.
Which ones?
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  #4  
Old 06-12-2013, 03:15 PM
Nirgon Nirgon is offline
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SK got drain soul in Velious, I know this much and I believe the additions were part of this patch.... would hafta find exact notes..

Methinks Steel Skin was a point of contention here too...
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  #5  
Old 06-12-2013, 03:24 PM
Ele Ele is offline
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Don't have access to any of these classes to verify spell sets, don't want to rely on wiki either.

------------------------------
February 21, 2001 3:00 am
------------------------------

*Patch Day*

Today's patch contains a wide variety of enhancements and changes. Due
to the number of changes being made, this list is primarily a summary.
Extended descriptions of the changes and the reasoning behind them can
be solicited on the EverQuest Message Boards.

*Spell and Skill Changes*

Druids, Shaman, and Clerics:
--- Superior Healing moved to level 51 for shamans and druids.
--- Casting difficulty of Superior Heal reduced (less fizzles)
--- New level 55 Druid and shaman spell, Chloroblast, similar to remedy
for clerics.
--- New Druid spell at level 60, upgrade to superior healing, Natures
Touch.
--- Created a new spell effect for Celestial Healing, Celestial Elixir,
and Torpor. This will allow them to stack with all other spells, save
spells of the same type (Heal over time). Prior to this, all heal-over-
time spells followed the same rules as regeneration spells.
--- Reduced the casting difficulty of Remedy.
--- Lowered recast time on Wake of Karana

Paladins:
--- Added Endure Magic spell at level 30
--- Added Resist Magic at 55
--- Moved Guard spell from 49 to 39
--- Moved Armor of Faith from 53 to 49
--- Added New level 53 paladin spell: Divine Glory
--- Added New level 59 spell: Celestial Cleansing
--- Defense skill cap made exactly same as warriors
--- Added Yaulp 4 at 60 and enhanced.

Shadowknights:
--- Removed artificially inflated mana cost for pre level 50 lifetap
spells. Please note that post-50 lifetap spells never had an inflated
mana cost.
--- Moved Spirit Tap to level 55
--- Moved Drain Spirit to level 57
--- Added Drain Soul at level 60
--- Grim Aura added at level 22 and enhanced
--- Moved Shieldskin to level 34
--- Pet buff added at 29
--- Added Diamondskin spell at 59
--- Defense skill cap made exactly same as warriors
--- Due to the recent improvements to "Harmtouch", it is doing much
more damage than it would before and unbalances PvP. As such it will
now do less damage in PvP (68% of PvE, down from 80%). In addition,
Shadowknights on the PvP servers were routinely killing themselves via
non-XP losing means and attacking other players with Harmtouch
immediately upon respawn. In order to address this situation, Harmtouch
is no longer automatically "recharged" by death on the PvP Servers.
--- The "Lifeleech" discipline now increases hit probability in
addition to its other effects.


Rangers:
--- Added Endure Cold at 22
--- Added Skin Like Nature at 59
--- Added FireFist at 22
--- Moved Bramblecoat from 49 to 39
--- Added Spikecoat at 49
--- Added resist cold at 55
--- Added Panic Animal at 22
--- Moved Jolt to 51
--- Moved Spirt of Wolf from 39 to 30
--- Added Cinder Jolt (fire-based Jolt spell) at 55.
--- Offense and weapons skill made identical to warriors
--- Added See Invisible at 39

Bards:
--- Added new level 20 Bard Song: Cassindra`s Chant of Clarity
--- Bards defensive skill made exactly the same as a warriors
--- Changed it so that the bard spell Denon's Desperate Dirge to
increase damge by 10pts per level over 45. Also made it so the spell
does 20% more damage using the Puretone discipline.

Magicians:
--- Added new level 59 spell: Valiant Companion
--- Added new level 39 spell: Summon Companion
--- Rain spells no longer count pets against total number of entities
they can damage (all rain spells)
--- Added level 29 spell for Mages: Expedience
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  #6  
Old 06-12-2013, 05:42 PM
Aeolwind Aeolwind is offline
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--- Created a new spell effect for Celestial Healing, Celestial Elixir,
and Torpor. This will allow them to stack with all other spells, save
spells of the same type (Heal over time). Prior to this, all heal-over-
time spells followed the same rules as regeneration spells.

These spells should overwrite and remove Regen line spells. Totally forgot about that.
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  #7  
Old 06-13-2013, 09:32 AM
oldschooltrader oldschooltrader is offline
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That patch was on my birthday, must have been a good one with patch repops [You must be logged in to view images. Log in or Register.]
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  #8  
Old 06-13-2013, 09:58 AM
Calabee Calabee is offline
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Quote:
Bards defensive skill made exactly the same as a warriors
Omg yes plzzzzzzzz

i tank so much that shit will be hella nice
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