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Coldain Ring Bugs
Got through #1-5 Last night. A few comments thus-far.
Ring 1 This one took me probably 6-7 hours alone. Between using a druid with a charmed pet and using a mage with a epic pet. Killed easily 100+ Cougars and Tundra Kodiaks to get 2 HQ pelts each. I thought I read this before but I may have missed it... This is too rare. They are rare, but not this rare (it is possible I had horrible RNG but check the drop rates please). Magelo data: High Quality Cougarskin - 12% drop rate (245/2011 sample size) - EW Cougars High Quality Tundra Kodiak Skin - 3% drop rate (161/4039 sample size) - EW Kodiaks The Kodiaks skins definitely took me longer than Cougars but damn it was brutal. Ring 2 This quest worked pretty well. Scripted and pathed as I remembered. Ring 3 High Quality Walrus Hide, again felt drop rate was very low. Magelo Data: High Quality Walrus Hide - 16% drop rate (314/1934 sample size) - EW Walruses Meaning it should drop about 1/8. I went probably 1/40-50 last night. Again could be luck, but worth looking into. Ring 4 Tain fight... A few comments Three Giants and Ghrek spawned over the hill after you say the trigger phrase correctly and charged. I AE Snared and Quadded them down. Ring 5 Scarbrow... The Ry'Gorr Messenger ran at SoW speed. I didn't see any mention of him having his quick of feet. The Scarbrow fight I didn't actually get a chance to check the mechanics of the orcs, I just killed him and turned in the head. Will test that later to see if they come in in waves. Ring 6 Korridain/Tardok... Seemed to work fine, Icefang pathed, Poxfang spawned, killed both and turned in. Didn't notice anything out of the ordinary. But I didn't get to follow Icefang through his entire path I got distracted. Ring 7 Warden Bruke's guard mechanic worked, he is also correctly 100% MR. Corbin Blackwell's script worked, pathed, spawned all the mobs. I killed them all and he resumed pathing. Only bug in this one is in the dialogue. Here is the dialogue from Mac server: Quote:
Quote:
Ring 8 War proceeded today as expected. Got 8th ring just fine. There are 2 groups of Coldain (Paladin of Brell, Priest of Brell, Royal Wolven Guard x 2) who don't appear to take part in the battle, nor do they assist on other mobs if you drag them to them. Dunno if they become inactive after Garadain despawns or what... Ring 9 Murdick Tardok - Invising near him triggers the mechanic correctly... but he currently sees invis. Quote:
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Last edited by Daldaen; 12-22-2014 at 09:50 AM..
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