Apologies if this has been resolved, but I didn't find another like this with the forum search.
Tradeskills were maxed at 200 skill until Sep 2000 when you were allowed to raise one skill to 250. Just one skill. I am currently a 250 JC on Teal. Was chatting with someone asking some hard, mysterious JC questions and I stumbled upon this. I'm not happy about it. Maybe this is fixed for a future server cause a lot of plat was sunk to hit 250 
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Evidence!
September 19th 2000 Patch Notes
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				 *Trade Skills Enhanced* 
 
Many of the trade skills in game have received massive enhancements,  
including dozens of new craftable items, new fishing and foraging  
items, and other things to be discovered once in game.  
 
In addition, trade-skill specialization has been implemented. Players  
will be able to exceed 200 points of skill in ONE of the generally  
available tradeskills. This includes:  
 
- Baking 
- Blacksmithing 
- Brewing 
- Jewelcraft 
- Tailoring 
- Fletching 
- Pottery  
 
Once above 200 points in one of these skills, no other skill will be  
able to exceed 200. Specialization restrictions do not include class or  
race-specific trade skills such as Alchemy, Make Poison, and Tinkering.  
Players with race or class-specific trade skills will be able to exceed  
200 points of skill in that skill, PLUS any generally available trade  
skill.  
 
The enhancement of trade skills is an on-going project. Further  
enhancements will be made in the coming weeks. 
 
- The EverQuest Team
			
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 And also:
The Beloved Old EQ Traders Website Makes This Mention
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				 The trade skill patch is very recent as I write this. It will have a varied effect on most jewelers, though buyers of jewelry will be happy. Since skill can now go to 250, the failure rate for high end jewelers will be reduced dramatically.
			
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