Still trying to figure out exactly what the problem here is. So let's say someone is able to aggro some juggs from crypt because they can /target them, and then chain cast lull or something else that doesn't require line of sight, but can cause aggro. If this is then causing a massive train that disrupts other players, that's a problem, but there are already rules against training. If pulling the fungi king to NG is a problem because someone else wants to camp fungi king, that's a problem, but there are already rules about doing multiple camps that solve this problem. The only unsolved "problem" I can think of is if people manage these pulls without training themselves or others, and the GMs don't want people to be able to pull long distances so easily. That's hardly a good reason to remove something as basic as being able to /target a player/mob that is out of LoS.
Is there something else I'm missing here?
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