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#10
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![]() the frustration over boss spawns and camping and sitting (aka "effort") at a spawn is what classic EQ was all about. If you've decided you want to be an uber raider in classic EQ that is what you are signing up for.
there just isn't a lot of raid content in classic. the raid content that exists is mostly boring, easy (with a few exceptions), and generally unrewarding imo as gamer. Kunark and Velious fix this in my opinion. despite my actual sarcasm in my previous posts I don't entirely disagree with Supreme. I think his mechanism to change it is wrong, but his bottom line is that he just wants more spawns (to be in line with the number of spawns in classic). He is correct about the number here being lower than it was on live. The solution should be to find a way to spawn mobs on scheduled server restarts. I realize that the devs have said this is very difficult to do in previous threads without creating a way to exploit it through intentional zone crashes. With the limited number of major bosses in classic I would suggest that the devs just manually pop the hand full of bosses on server up. I don't know if that is easy, hard, or impossible. I trust the devs have thought about it. Mobs spawning on server up was a MAJOR part of raiding in classic EQ. It meant that number 2 and 3 guilds were going to be guaranteed a shot at some content because the number 1 guild can't be everywhere at once. It may have been a "flaw" that the original live devs didn't intentionally put into the game, but you can't recreate the real feel of classic competition without it. | ||
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