Alot of these things like changes to rogue hide (I suspect much whining here, and trust me, its not over yet: check out the skill based thread in bugs), NPCs adding social aggro, corpse drag causing aggro near Velious faction NPCs, max resists of 255.. etc. All of this may seem "annoying" to you guys, but they are classic game mechanics, part of the experience and a reason that this game used to require serious organization, execution, and yes at times strange work arounds or life saving/ending "weird mechanics".
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