Quote:
Originally Posted by Reiyz
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If you have a variance on the spawn of EVERY RAID BOSS, and you limit the rules that a guild can only physically camp and be able to claim one mob upon it's spawn, then everything is gravy.
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Exactly, especially the bold part.
On my server it was first guild to get there ONCE THE TARGET POPS gets the first crack. This is hands down the best way to handle racing to spawns. You still get to compete over the spawns and use scouts to tell when something pops but you can't sit there 15 hours before a mob spawns with your entire raid and say 'camped',
the guild can only mobilize once it's actually up.
So much better than trying to whack it first then have a possible KS situation (sometimes only allegedly) which was happening weeks ago from what I hear and was a big reason for the many GM interventions which can be avoided as long as you use a system that doesn't require "tapping" the mob. This system does that but still keeps the power in the
players hands.