Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #9  
Old 12-19-2009, 06:12 AM
darkkor darkkor is offline
Scrawny Gnoll

darkkor's Avatar

Join Date: Dec 2009
Posts: 23
Default

Quote:
Originally Posted by Reiyz [You must be logged in to view images. Log in or Register.]
If you have a variance on the spawn of EVERY RAID BOSS, and you limit the rules that a guild can only physically camp and be able to claim one mob upon it's spawn, then everything is gravy.
Exactly, especially the bold part.

On my server it was first guild to get there ONCE THE TARGET POPS gets the first crack. This is hands down the best way to handle racing to spawns. You still get to compete over the spawns and use scouts to tell when something pops but you can't sit there 15 hours before a mob spawns with your entire raid and say 'camped', the guild can only mobilize once it's actually up.

So much better than trying to whack it first then have a possible KS situation (sometimes only allegedly) which was happening weeks ago from what I hear and was a big reason for the many GM interventions which can be avoided as long as you use a system that doesn't require "tapping" the mob. This system does that but still keeps the power in the players hands.
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:31 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.