Quote:
Originally Posted by pasi
[You must be logged in to view images. Log in or Register.]
I posted this before on FoH and probably have another dozen posts on this subject on these boards. I feel like a huge homo for copy-pasting myself, but I don't feel like typing the same words for the 15th time.
Emulated PvP servers are really fun until there is an obvious winner of the server, and then they die out. This happens on pretty much every new PvP game and EQ in particular is bad as it is both an old game and a game with harsh death penalties. Once there is a clear winner, the losing guild quits because losing sucks, the battle just becomes more uphill, and the best way to 'fight back' is to let the victors rule over a ghost town.
Nihilum clearly won the server. I'm sure people can come up with a million excuses as to why this is the case, but it doesn't change the fact that it would require more effort to topple them than anyone is willing to give.
|
I don't understand why it is so hard for everyone else to understand this simple, correct analysis of the problem.
At the end of the day, do you care more about Tune/Nizzar/etc. gear and the "promises" made to them or having an actually viable EQEMU pvp? If its the latter, you wipe, end of story