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#35
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Early into VZ 4team it became light vs dark aka 3 teams vs 1 team Later into VZ teams became totally ignored and 4 team guilds dominated Elf team completely worthless lacking monks, sks, necros, shamans Short Team almost as bad lacking monks, sks, shamans, bards, rangers darks get the most people due to stat advantages of large race tanks and only lose rangers, druids, paladins A 2 or 3 team server where every team has access to every mandatory class aka: cleric, warrior, bard, monk, shaman, enchanter most of these can already be evil, neutral, good with maybe exception of monk and shaman? I think sullen zek had to give them access to additional deities to allow monk to be neutral and shaman good or something or other. Maybe even take it a step further and allow human paladin, druid, ranger to be evil and some race sk, necro to be neutral / good. It seems to defy lore, but 1st who cares about RP from PVP standpoint and 2nd there are extremes in all classes aka a paladin zealot that executes people in the name of his god or whatever. A gnome necromancer who is researching death as a means to extend life etc etc. I don't RP so these are limited examples but should get my point across | |||
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Last edited by Edgat; 08-20-2013 at 03:24 PM..
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