Quote:
Originally Posted by Rallyd
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Basically what I'm reading here is this...
Nihilum wins.. enemy guilds try to come together to beat Nihilum, but can't stop killing each other over petty squabbles long enough to contest. Now enemy guilds want to change the rules of the server so that they CAN'T kill each other over petty squabbles so they can get enough power to contest.
Hit the nail on the head?
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Because human psychology and how games affect how players play the game is that simple. /sarcasm
Theres a science to creating thriving communities.