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Originally Posted by August
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Hate this idea because you're punishing the people who spent money to get the armor and not the crafters who may or may not know that this was improper. You can't go around calling everything an exploit because it's 'not classic'. Being able to make something that sells for more than its vendor-bought parts is an exploit.
I think the most proper implementation would be a variation where the armor is NO-DROP and maintains its stats. Use that same vendor to strip it of its no-drop if you add the proper gems to it. This way the people who have it can't resell it for a cheap price and it maintains the 'high cost' of the item.
Making it stat-less just punishes the people who bought the item from the smiths in the first place. I don't think *anyone* really needs to be punished, there just needs to be a market correction.
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There is a large saturation of these cultural sets in game already. The fact that people were able to trivialize what is supposed to be an extremely difficult and expensive armor to make is a pretty big deal. Some of the cultural sets (Dwarven comes to mind) are equal to or better than planar. Being able to craft that for like 500pp a piece in mats is ridiculous.
Keep in mind the cultural armor trivials at an extremely high Smithing skill, and it's routine for even Master Blacksmiths to fail 3-5 combine attempts in a row on a cultural BP or Leg combine. If Blue Diamonds were required (as they're supposed to) you would have to burn through 10k+ in BDs alone just trying to make ONE piece.
THAT is how hard it is supposed to be to make these. There's a reason you don't remember seeing this stuff so commonly on Live.