Quote:
Originally Posted by Drone
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Like Stasis said, apples to oranges.
It isn't FTE on red, it's pvp. There's no pressure on Nihilum's opposition to mobilize a raid force whenever a target spawns in hopes of outracing the zerg. They can simply set aside a few nights a week where all their folks can log in, kill nihi trackers, raid some trash, and maybe get lucky with a boss spawning.
When a situation like that occurs Nihilum either a) has enough available members at that particular time to mobilize a raid force and engage the enemy, or b) for whatever reasons, maybe unluckily, they can't get enough folks to win over their target.
Both scenarios are good for competition, which is what you want if fostering a fun and interesting end game on the pvp server is a goal (ie more than one night of pvp a week).
The pressure would be on Nihilum to mobilize a force in every single instance, if they want to continue to nab every target. As it stands, they don't have to worry about batphoning, their members can look forward to logging in only one day a week and grabbing everything.
Sure the current system allows both sides to plan an engagement, but from the perspective of a smaller force variance is guerilla warfare to the current system's smashing your dick against the brick wall of the British.
Again, it's not about punishing Nihilum for doing an excellent job. It's about figuring out a system where maintaining that topdog status isn't unnecessarily easy.
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Again, you guys are focused on the wrong thing to help the server. Need to focus on NON raid activity, this will bring the best results.
Dont cater to those flame outs who have proven they wont ever be happy. Red needs to change its perception and weed out the griefers or at least bring in good people without mental disorders to counter them.
Variance brings in NO new players, might lose some though.
Changes that will actually bring in NEW players that red desperately needs.
- Group exp bonus
- Safe zones
- Remove hybird exp penalty
- 2 boxing ( I have been debating on this one a long time. Red needs something unique to bring more people in and this would do it.)
Do these 4 things and you will add 200 people nightly to the server population. Add variance and you will most likely lose more people then you gain.