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Old 09-28-2013, 09:51 AM
Kika Maslyaka Kika Maslyaka is offline
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Join Date: Apr 2011
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Originally Posted by iRFNA [You must be logged in to view images. Log in or Register.]

Let's say that a single fang can give a lv 10 human wizard half a yellow bubble. That means 10 fangs for a level!
yeah its NOT suppose to work like that. 8 out of 10 of my char were leveled in Qeynos area - there is no freaken way you could get 10 to 11 with 10 fangs. I turned in hundreds of them around 5-12 and there never was any noticeable XP gain.

The true ratio was like 1/5 of yellow at level 5. The only reason you would keep turning in fangs at lev 10 is for faction and some coin from Moonstones.

I am surprised this haven't been nerfed after so many years.

Back on Live gnoll fangs were never considered good turn in for quick XP, it was always CB belts/pads that were always suggested - yes they were dropable too, but even at lev 12 I always saw noticeable XP gain from every belt/pad turned in all way to 16. But fangs Xp died at lev 8.
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The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
Last edited by Kika Maslyaka; 09-28-2013 at 09:56 AM..
 


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