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![]() So we have all noticed changes in how guards assist in pvp. It seems to be these changes are not classic, guard never actually assisted the "instagator" of the fight.
Lets say for example, target 1 has ally faction, and target 2 has indiff faction. Target 1 attacks target 2, on live, the guards would just stand there, until target 2 decided to attack back, then they would assist target 1. Right now if Target 1 attacks Target 2 guards will instantly assist target 1 resulting in a very shitty environment and the entire game has become a grind for faction. Guards should only assist if the lower faction character chooses to attack back. Please fix, i'm certain there wasn't like this on live, at least not on vallon zek.
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Wipe it clean. | |||
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