How to make leveling more interesting
This is all a completely hypothetical topic, not asking for the server to be changed. Just bored at work and seeing if anyone also feels the same as I do.
I always thought it was kind of retarded that a person could be powerleveled or simply grind away in easy zones and stay close to zone lines and make it to max level. My ideal MMO encourages travel and dungeon crawling to the deepest part of the dungeon where you can't just run to the zone line. I want it so when I bump into a high level character, I know they have been everywhere and earned the skills that come from going everywhere. With that being said, I thought it would be cool to somehow involve all the major dungeons in quest lines that were required to level.
Let's take Runnyeye as an example, no one goes there. What if you had to collect some things from them as part of a bigger quest in order to level beyond 25. Maybe the quest also sends you to Najena and Permafrost to collect things. I wouldn't make the quest involve killing named, I would make it collecting an uncommon drop off anything that gives experience. I would want some kind of code put in place that high levels couldn't trivialize this for people. I would want it so you have to earn it the hard way and encourage grouping with people near your level.
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