Quote:
Originally Posted by Gustoo
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I think the most important thing for the new server will be a timed level cap roll out. This will allow the server to more accurately emulate a classic EQ experience. It will allow more players to enjoy more aspects of the game. Guys with multiple upper perscriptions can level up 5 or 6 guys to max level while normal people can level 1 guy to max level. This will keep everyone bashing shields together for prolonged periods and will allow more new players to stumble into the fresh server before 50% of pop is max level and everyone is whining about max level stuff.
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Kind of derailing thread, in my head I roll my eyes at timed level cap, but since we'll have two servers capping levels may be a good idea to get more people to play both at once, try teams99 without completely shifting population.