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#36
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I loved Rallos. It provided the only truly immersive experience I've ever felt in an MMORPG.
It created an air of paranoia I haven't seen replecated anywhere else - which resulted in a very tight knit community. You were forever looking over your shoulder, convinced a ganker lay behind every corner, hidden behind every tree. No other server created this sense of fear. PVP with actual consequence. Yes, that consequence reduced the overall number of battles - but it also made the few battles there were a lot more meaningful. Sirken has made clear the system won't be an item loot style similar to that of Rallos, just one where a kill will be rewarded somehow. What happens on Red99 most of the time there's a kill? A 1 hour global OOC pissing contest begins as both parties seem to feel the need to posture to each other - and seem to think the rest of the server must witness their battle of childish insults. It's not a great advert for the server. Introducing teams and rewards may help reduce the toxicity of the community (at least in part..... at least surely to your own teammates?!?!) and give incentive for people to play even if they aren't in the top (only) raiding guild. It's a good idea. | ||
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