I'm sure most people have realised Lev bob rate is decided by client FPS (frames per second).
Based on this I think the technique is to get a low FPS during the up bob (so you spend more time travelling up) and low FPS during the down bob (so you spend less time travelling down). This could be achieved by sliding the 'max fps' slider in the options window back and forth or clicking in and out of the EQ window (for some reason EQ runs slower fps when not the active window).
Alternatively it might be players just jam them selves into a corner during the down bob (so they don't sink) and step back during the up bob, allowing them to slowly climb.
For the people who are saying it doesn't work for them; I guess you doing it wrong, you only want to be slowing the frames per second during the up bob (to make it last longer). If you just click out the window and keep it like that of course you are going to just sink (because you'll be getting huge down bobs too).
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