Quote:
Originally Posted by Hawala
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So, after messing around with these two files all day long, I've at least come up with a few solutions to issues. Bytes are grouped into sequences of 4 hex digits
EDD animates the spells. There are 344 hex codes of parameters, I don't think this one is possible to crack without some kind of decompiler.
EFF calls animations in sequential order. So 01010000 refers to the very first animation drawn in EDD. 02010000 is the second, 03010000 is the third, etc.
So, for example in NPCAegolism
3C010000 00000000
01000000 04000000
3C010000 00000000
01000000 05000000
The 3C(hex)th animation(01) from .EDD happens at level 0(hex) from the Left Hand(04).
I still have no idea what the 01000000 does, when I change it there is no animation.
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01000000 is probably just a true/false for on/off. Seems redundant but if that's all that happens with no matter what you change it to, that's probably all it is. Can you change the 0400000's 0100000, in order to only have the right hand display particles?