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#5
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How about because it would be a nice thing to do that has no effect on the power or capability of a player.
Only summoning a pet at max level would effect a player's power due to chain summoning as was previously stated. A pet zoning with a player does nothing to allow a player to better camp/kill another mob or player. Being able to see what buffs are on my pet does not better enable me to slaughter a dragon. It is a point of convenience that makes the game a little more realistic and enjoyable. Kind of like "Ingame Maps" or not staring at a spell book til level 35. Sony would have "LOVED" to have had the pet features in the game from day one, but they were having many many other issues to deal with that were server/game issues and so they post-poned the programming. I think UI issues that had nothing to do with an expansion should not fall under the progression time line rules. | ||
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