Quote:
Originally Posted by Rail
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These parses are too small to notice any real long term difference.
From what I see, attacks are structured like this:
Full attack damage,
Half attack damage,
1/3rd attack damage,
1hp attack damage...
It is not a random number between 1 and max dmg when you hit. It is always Max damage + str bonus, and then divided by half, or 1/3rd or reduced to 1.
With AC buffs at low level, you will be hit for 1 more often. But you can see you will be getting hit for full amount less often, and the AC will mitigate the damage to half/third or 1.
At the highest levels, mob attack and STR are much to high for AC to mitigate much...
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Splorf, damage interval does not work the same way for NPC hitting PC.
Rail's description is fairly accurate without going into a long detailed explanation.
There is a thread here from a long time ago where someone did a few tests, I could not find it though.