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Old 12-17-2013, 08:08 PM
Treats Treats is offline
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Join Date: Feb 2010
Posts: 981
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Quote:
Originally Posted by Rail [You must be logged in to view images. Log in or Register.]
These parses are too small to notice any real long term difference.

From what I see, attacks are structured like this:

Full attack damage,
Half attack damage,
1/3rd attack damage,
1hp attack damage...

It is not a random number between 1 and max dmg when you hit. It is always Max damage + str bonus, and then divided by half, or 1/3rd or reduced to 1.

With AC buffs at low level, you will be hit for 1 more often. But you can see you will be getting hit for full amount less often, and the AC will mitigate the damage to half/third or 1.

At the highest levels, mob attack and STR are much to high for AC to mitigate much...
Splorf, damage interval does not work the same way for NPC hitting PC.

Rail's description is fairly accurate without going into a long detailed explanation.

There is a thread here from a long time ago where someone did a few tests, I could not find it though.
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