Quote:
Originally Posted by Yinikren
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I'm liking the point system idea the best. Otherwise we basically have to draw an arbitrary line between what guilds are "casual enough" to partake of these simulated repop days while the more hardcore guilds get to compete for normal variance (poopsock) based respawns.
If everything was assigned a point value, and a guild couldn't go over their value per week, then guilds would have to work together and with themselves to choose what mobs they are choosing to go after each week. It could even be broken down a bit further in the case of epic mobs if so desired, where Inny locks out CT from being attempted, or vice versa, so more peole can start getting epics.
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Not hard to assign. If you try at all for content beyond the first pop of the month for any given mob you are outta the casual pool.