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Old 12-28-2013, 08:08 PM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,237
Default Compromise Proposal

Gonna throw this one out here because I'm overtrained. Nothing new here really, it's just a weighted combination of other people's plans so that everyone gets something.

Each guild will be classified as Tier 1 (full on variance guilds; starting members: FE/IB and TMO), Tier 2 (junior variance guilds; starting members: Taken, BDA, and Divinity), or Tier 3 (smaller guilds; starting members: Europa, The A-Team, and Azure guard).

The primary rule here is going to be Sloan style effective rotation between TMO and FEIB: if you killed a mob the previous week, you have to wait 30 minutes the next week, and applies to all guilds regardless of tier. I know TMO doesn't like this much, but it's primarily here to make the GM's lives easier.

First week: Full rotation. Everyone will be sorted by tier first and /random second, and pick what targets they want in repeating order. Since this is primarily for the benefit of the smaller guilds, they will pick their own kill times. Example: The A-Team picks Severilious @ 10PM ET. So if Sev spawns at 5AM, we have 17 hours to kill him; if he spawns at 4PM we have 6 hours to kill him, etc. It also means during this week people only have to log on trackers once or twice per day.

Second week: Practice Mode. Tier 1 guilds must wait 30 minutes before engaging any target. No restrictions on Tier 2 or 3 guilds.

Third, Fourth, and Fifth Weeks: full 'competition. In practice this will mean a TMO/FEIB rotation.

End of the cycle: promotion/demotion. More than 10 mob kills -> Tier 1. More than 1 mob kill outside of week one: -> Tier 2. Otherwise: Tier 3.

So the idea here is that everyone gets a little something. Guilds like The A-Team get a shot at something uncontested every now and again, BDA gets a week to hone their batphone skills under slightly less 'competitive' circumstances, and FEIBTMO still get most of the goodies.

Estimated mob distribution:
A-Team, Europa, Azure Guard: 2/85 = 2.3% each, 6.9% total
BDA, Taken, Divinity: 2+4+1 = 7/85 = 8.2% each, 24.6% total
FEIB, TMO: 2 + 3 + 8 + 8 + 8 = 29/85 = 34% each, 68% total

I consider this solution far inferior to repops, but I'm just throwing it out there because in the end I think there will be a compromise that looks something like this.
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