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#28
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A rotation of the 6 major raiding guilds has some potential but I would like to make a slight tweak. Lets use Trak as the example. Rather then having one guild clear for this weeks trak, make it two. So the rotation would be comprised of 3 - 2 guild rotations. This promotes competitiveness and keeps the mobs moving amongst the guilds.
How to decide which guilds are paired I don't know for sure yet. I'm thinking something along the lines of the current guild + the guild who killed it the last time or a tiered guild system. Rank all the guilds 1,2,3 ect. 1 and 2 paired, 3 and 4 ect. Expanding on this idea we would keep variance as it is (though ideally a bit more reasonable say max 1 day +/-. The first guild set of guilds in the rotation would get their crack at the first mob who spawns. (Regardless of what it is that's their mob for this rotation). The next mob that spawns goes to the next set in the rotation ect. Also make it so if a mob has remained alive for say 12 hours, its ffa / moves onto the next person in line. This in theory would keep a constant rotation and remain competitive while not guaranteeing any guild all the mobs. Also VP would remain FTE and not be included in these rotations. As your guild gets the trak kills they can test the waters in VP at their own pace. | ||
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