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Old 12-29-2013, 10:50 PM
Splorf22 Splorf22 is offline
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Join Date: Mar 2011
Posts: 3,237
Default Rotations =/= handouts

One of the obnoxious fooleries that seems to be emanating from some of the more enervated members of TMO (and quite a few members of FE) is 'you guys just want handouts'. Usually this is rapidly followed by 'might as well give everyone epics and trakanon bps in ec' or other strawmen.

This may not be obvious to the members of certain zerg guilds, but there is a substantial difference between getting an item and fighting a dragon, and it involves the dragon. Now, I am not criticizing the zerg guilds for zerging. Variance makes this necessary: you have to have warm bodies to track, you have to have warm bodies to log in at 4AM, and if you do all that work you damn sure don't want to wipe, so you have a few extra warm bodies to give you a decent margin for error. So if you can log in 30 people at 4AM, you get 50 at 6PM. Thus was born the zerg.

The pernicious aspect of zerging, though, is that you begin to see the mobs as loot pinatas that you whack for free goodies. There is no challenge or strategy, all that matters is who can log in the fastest. I remember Dolic saying he enjoyed the challenge of forming groups quickly. Please forgive me if I am not impressed at your group forming skill - not that you need it when you have 50 players anyway. The game becomes all about the pixels and the competition from the other people who are there to whack the loot pinata, and not about the camaraderie or the thrill of the chase. The actual fight is no challenge.

TL;DR: If you choose to roll with 50 players so you can relax and smoke a joint, I have no problems. Just realize that that is your choice, and some of us find the content moderately challenging.
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