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![]() Why not allow guilds to fight the same mob at the same time and see what team gets the kill? Free for all!
Allow any number of guilds AND groups to compete at killing the content. None of this F2E nonsense, or play nice BS. Whoever gets the winning kill gets to distribute loot as they see fit. This is END GAME content... We should not have to wait in line like the DMV for our chance to PLAY the game... With no risk? With sanctioned hand holding? With raid points? The fun in EQ has always been the slot machine like spawn/loot mechanics, random rewards = more excitement. What this means is, the largest raid force is not guaranteed the raid kill... but they have a greater chance. Any group that does significant damage to raid target has a chance to get the loot. I just don't understand why everyone needs their hands held and to take turns? And why grown men scream and cry about this being THEIR target and loot. Man up, best group wins.. let there be 200 people killing Trakanon. There is no harm in a wild fight. This is the only solution that will make the game enjoyable and competitive at the same time. Thoughts and Flames? | ||
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