Quote:
Originally Posted by Reiker
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Seems like too much work to get "right."
How will you code the pvp portion of this? As far as I know, there's no way for a player to be set as an NPC (could be wrong, just haven't seen it). So the player monster will have a blue PC player name, sort of ruining the surprise that the mob is being controlled by a player. But then how do you allow other players to attack the player monster? You could have the player monster auto-flag PVP, but then the player would also need to be flagged PVP to attack.
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Like I said, coding aside. I was just throwing out the idea that it would be possible to do in-game, manually, just for fun, without implementing an automated process with potential exploits.
To answer your question about the combat, that's all inherent into /be. The target becomes an npc, with the specified model, size, textures, face, clothing, etc. You can even set a level cap, if you choose to. For example, no one over level 10 can come own your fire beetle. They leave a lootable corpse behind just like an NPC, which is why I specifically mentioned nuking all items in inventory and using poof-on-death weaponry.