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| View Poll Results: Do you think Luclin models should be an option for Project 1999? | |||
| I do not want Luclin models |
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554 | 66.75% |
| I want Luclin models. |
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276 | 33.25% |
| Voters: 830. You may not vote on this poll | |||
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#11
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First, tell everyone why you're abusing this poll by improperly responding to it. Bonehead.
The admin did not ask you people to vote for whether or not you liked Luclin models. We already knew that a lot of you disliked those models. That wasn't even a matter of debate. The admin asked all of you to vote for whether or not the Luclin models should be an OPTION for those people who DO prefer them. But that isn't what you voted for, nor is it what you have been commenting on. Instead, you've simply jumped on this thread as an excuse to flame Luclin and the people who enjoyed it. So basically... you're a worthless troll with a brain the size of a walnut. Have a nice day and please drive through. As for how to change the models and textures in this game, one of the methods that I prefer is to use an DirectX injector after the fact. This method allows the game files themselves to remain unaltered, greatly simplifying things for the engine. Explaining the procedures for creating such an injector would be lengthy and outside of the scope of this thread, however. And in the case of uni-brows like Kutter, I seriously doubt that he would be able to understand the procedures... not even if I included pictures and wrote out the instructions in crayon. PS -- here's one of the Luclin models that some of you people are referring to as "ugly." Let's examine this together, shall we..? [You must be logged in to view images. Log in or Register.] Yep, she sure is ugly. Much uglier than a pre-Luclin blockhead, who constantly twitches as if she's suffering from rectal itch whenever she sits down to med. Verant upgraded the models for a reason: it's because the original models sucked and had become obsolete. Later. [You must be logged in to view images. Log in or Register.] | ||
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Last edited by Rasterburn; 08-30-2010 at 09:00 AM..
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