![]() |
|
#1
|
|||
|
Currently if you are fighting multiple mobs of the same faction, orcs in Crushbone as an example, and they con green to you, two incorrect things happen.
A. They flee at a higher health than they would if the person fighting them conned them as blue. They flee at 25% when trivial, 20% in most other normal cases. B. They flee regardless of how many other mobs in the vicinity, on the faction, are on aggro as well. Whereas if the person that were fighting them conned the mobs as blue, they would not flee until there is only a single mob left. What should happen: Regardless of your level relative to the mob, they should ONLY flee at 20% or under HP. Never above. And they should ONLY flee if there are no other mobs on the same faction/body type on aggro + in the near vicinity. This is extremely annoying cause it isn't even if the high level person is top of aggro. If you are fighting 3 mobs and a high level comes by and buffs you, those mobs will run at 25% and even when all 3 are still alive just because that high level players is on the aggro list now. Please fix. This isn't classic.
__________________
| ||
|
|
|||
|
|