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#11
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I absolutely agree with the global ooc part. Some kind of global chat is needed for communication. I don't really ever speak in ooc but I do usually find people needing help in ooc and something that facilitates the helper and helpee communication is definitely needed.
I believe an emphasis on grouping through xp bonuses will eventually have a positive effect on the population, but the initial response is likely going to be bad. Snare kiting by necros and druids has essentially been removed, as has sow kiting by shamans. Pets now steal like 75% of the xp unless you do 51% dmg to the mob or disperse it. Solo oriented classes have been targetted multiple times already in the interest of promoting grouping but honestly have done little to nothing beyond causing re-rolls. The majority of people who intend to seriously play on an emulated pvp server on a 14 year old MMO are unlikely to be easy-going and friendly people looking for comraderie over violence. We're agoraphobes, shut-ins, and basement dwellers wearing a dirty tanktop and shorts. (I know bro, in RL you're ripped 'cause you lift and have a supermodel girlfriend you didn't inflate and could totally kick my ass!) I do not mean to bash your ideas, and I apologize if my statements are misconstrued, only to implore you to take action purely from the standpoint of promoting grouping. Soloing isn't bad, it is an integral part of the game. It would be best to just leave any mention of soloing out of the plans. Ooc has repeatedly proven that Red's populace is not exactly the calmest and most reasonable of people. I've helped hundreds of new players in the last two years and given away tens if not hundreds of thousands of pp in items, spells and coins without accepting any payment and asking only that each person in turn help out a new player when they have a chance to down the road. I am not saying this for praise or to start a dick measuring contest over who has helped/given the most. I am the antithesis of pvp, but I like and care about the server and many people on it. Personal responsibility on an individual level is a great way to fundamentally change the Red server. Inspire by example. Put the good of the server and the good of others ahead of your own desires half the time, or at least a third of the time. If you let go of greed and ego for just a little while I promise you that you will be amazed at how much more satisfying it is to help a person get up on their feet than it is to knock them down.
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Cidisius - 60 Shaman (Max Alchemy) Neefin - 60 Druid Yawgmoth - 60 Necromancer (184 Research) Colt - 56 Magician (184 Research) Hannibal - 55 Monk Urza - 53 Wizard (175 Research) Dealer - 47 Enchanter (250 Jewelcrafting, 165 Research) | ||
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Last edited by Cid; 02-15-2014 at 11:16 PM..
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