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#11
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I agree they don't go out of their way to satisfy the nostalgia itch, nor do they go out of their way to make content for hardcores, BUT they do at least go far enough to rake in some cash. Generally, I have to agree with you that the market is moving towards woman and teenagers and also console players and this is like a tidal wave washing over the industry, but as another poster states, this doesn't leave everybody else abandoned. If there's an untapped market, even if it's niche and small, companies will go after it because that's how markets work. Even the big games will try to tap into those things in small amounts, just as WoW uses pvp rankings to keep hardcores playing. Here're some examples of companies appealing to the neckbeards: 1) Wurm Online 2) Mortal Online 3) Xsyon (formerly known as Xyson) 4) Secret World 5) Entropia Universe (expensive mmo and real cash economy) 6) ArcheAge (1) and other asian MMORPG's (tend to be more hardcore) 7) DayZ 8) Demon Souls/Dark Souls (single-player/multi-player) 9) Dwarf Fortress (single player) 10) The Dark Mod (2) (standalone version of the Thief series single-player games) 11) Path of Exile (more like diablo 2 than diablo 3) 12) GoG.com (sells older classic games) 13) Hundreds or thousands of small scale single-player and multi-player games (1) - http://nobodyplaysgames.com/forums/i...february-2013/ (2) - http://www.thedarkmod.com/main/
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
Last edited by stormlord; 02-19-2014 at 02:49 PM..
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