Sit-agro mismanagement
Sit agro is now a 'bubble' that ignores line of sight in regards to mobs in a given area around a player. I've seen Drolvargs in KC ignore pullers, and run THROUGH walls to get to casters or freshly rezzed individuals around the corner on the 'safe' side of the zone in to KC itself. Sitting generates so much agro, in fact, that casters are having trouble taking a seat even if the tank has beaten the mob down to sub-70%'ish, immediately making the mob turn towards the caster to knock him standing again before returning to the tank.
I've tested this in KC, Befallen, and Neriak - green mobs will agro from out of line of sight if I'm sitting and they wander into that 'bubble' agro radius that sitting now generates. Guildmates have reported that mobs will ping-pong between groups in Unrest, if the groups are close enough and casters on either end sit at varying times, pulling the mob away and making a run for the offending sitter.
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Treason - Teir'Dal Shadowknight
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