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#11
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The problem all MMO's have experienced as of late is that when new players come to the game, they have to go through a long and tedious, often solo, leveling process to catch up to their friends in order to play with them. Games now a days are all about the content at max level, where the leveling process is more of a tutorial to learning your class. A journey you do once to learn about the elf world and who the evil orc king is and the god of doom and shit. The solution many MMO's have come up with is simply removing leveling by allowing new people to get instant max levels so they can actually play the game. This was particularly a problem with eq live where the barrier to entry was like 9000 AA's and 100 levels. No one sticks around with that high a barrier to actually play.
Red99 is the same way. You enter norrath a solo player, with pvp twinks, and a long awful 20 day played grind to 60. The barrier of entry is too high here, so people don't play, competiton at the the end game is stagnant due to not enough people to recruit, etc., etc. I don't get why the staff don't understand this. There's a server for the "journey" it's called blue99. People here see all this level 60 yellow text going off and all they think is "another 600 hours of played and I too can play this game."
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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