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#25
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I disagree of this view of "interdependency".
Interdependency should work in combat: this class tanks, this class dps, this class heals, this class CCs etc. But it doesn't work for casual utility conveniences. Why is that some classes given inherited ability to generate cash by casting same spell over and over again, while others can't ? Why 7 casters can bind and gate at their leisure, while rest of us have to beg for bind for 30 min instead of enjoying the game as they do? Why does the only way you can do jewelry is to find an enchanter to enchant for you? (or level up one yourself). Where is this EQUAL level of interdependency for other classes? How about we make it like this - Warrior is the ONLY class that can process ore into iron bars - hence you MUST find warrior or you can't smith. How about - SK is the ONLY class that can make needles that are REQUIRED to do tailoring? How about you must find a Rogue in order to bank - no rogue , no access to the bank. How about - the only way you can cross a zone-line is by grouping with Bard? Would you like that? What I see is not interdependence, but a screwed up class balance in regards to casual utilities, where some class imbued with convenience to come and go as they please while others must depend on them without having any bonuses of their own. This idea of "interdependence" may have worked in PnP DnD, where in each gaming session, all of your classes are present at the table and ready to provide these casual utilities free of charge, but it doesn't work in MMO.
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