Quote:
Originally Posted by moklianne
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Does WINE have a directx wrapper? When I was using it, for any type of acceptable performance I had to use OpenGL and most games are designed with one or the other in mind, not both.
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Wine has a thin layer that simply maps direct3d calls directly to do their openGL equivalents. A number of other libraries are used to port the entire directx framework (OIS for input I think, etc).
I will say that some rendering/game engines that do optimize for directx a lot better and that is where you may see some framerate benefit, but generally the benefit of using *nix over windows (way less resource intensive) makes the difference a matter of subjective opinion.
Quote:
Originally Posted by khanable
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osx distro cause i'm civilized and like my printers to work
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props to apple for making CUPS. I think pretty much any distro can install it tho
Quote:
Originally Posted by Hailto
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Did you ever come back after rage quitting from dying in Unrest naez?
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yea in upper guk will be online tomorrow need twink+PL
Quote:
Originally Posted by Orruar
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There are an insane number of problems with using Wine with modern games. When I was doing work to get PhysX up and running on a linux system, I came across no shortage of people upset that they spent $60 on a game they couldn't really use because of a problem with Wine or their particular distro. If you need a computer to just do a few simple tasks reliably, Linux is the way to go. Otherwise, it's way more hassle than its worth.
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Linus Torvalds' opinion of Nvidia:
https://www.youtube.com/watch?v=_36yNWw_07g
To "do a few simple tasks reliably" is funny when you consider Linux and BSD dominate 99% of the supercomputer market share (
top 10 all using Linux), simply because Windows cannot do simple tasks let alone complex ones reliably