Scale mob difficulty based on the FTE players number of guilded in-zone characters.
Variance could possibly work (this isn't blue).
Do something to deincentivize one giant dominate zerg guild.
Y'all are funny though, server is only played by a skeleton crew of RMTers for months, loses legends status so a big push is made to lure new players with further changes to exp gains and pvp level ranges and just when Red is looking healthy again the guild that basically strangled the server to death in the first place recruits all new players and begins the entire cycle anew.
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