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![]() The white wurms (of various names) have the wrong ae loaded on them (at least in HoT, please check west tov). They have some really friggin nasty 1k AE that is not classic. They should have these 2 spells - http://everquest.allakhazam.com/db/s...tml?spell=1487 and http://everquest.allakhazam.com/db/s...tml?spell=1489
Please look at these alla's beastiary pages for the wurms and pay particular attention to the discussion on resisting them as well, even with 200ish-300ish+ CR/FR we're not resisting these things enough. There are posts from classic era that discuss needing 200 CR/FR/MR for these specific mobs, which we have (plus bards), but we're getting owned with them. Practically no resists, and on a 1k AE that hurts. I really think its an indicator of the resist system being borked in general as there is clearly a resist system pattern emerging. I really think it works well up until about lvl 60 mobs...then falls apart =P. Here are the various pages to peruse (the red dragons have more resist commentary but they're quite clearly talking about both cold and fire wurm ae's) - http://everquest.allakhazam.com/db/npc.html?id=6318 http://everquest.allakhazam.com/db/npc.html?id=7030 http://everquest.allakhazam.com/db/npc.html?id=6710 http://everquest.allakhazam.com/db/npc.html?id=6708 http://everquest.allakhazam.com/db/npc.html?id=7024 PS - Might verify the other ae's are right on the red wurms. Push - This is a problem on the white wurms also. Quite simply, you can't push them at all, they just sorta sit there, becomes a problem when they can cheal and gate. For some reason you can push the drake mobs.
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Last edited by wycca; 07-18-2014 at 01:06 AM..
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