Quote:
Originally Posted by Eliseus
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What? The only thing "hard" about this is being able to deal with leveling slow (but still killing mobs with less buttons used than WoW) and having your zerg be the first one to get a claim on something, and some, if not most, would consider these skills as not "hard". There seems to be this weird misconception that Everquest is "hard" when in fact it isn't.
I put quotes around hard to emphasize that other might think this stuff is hard, but if that is the case, good thing you play here, because you would never make it in any modern day MMO.
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Nope. EQ is still harder than any MMO I've played. Especially solo. Modern MMOs set the game up to be able to play comfortably to max level while soloing. EQ does not. Zones in modern MMO's are set up to be solo able from x level to x level. All the mobs in the zone will be in that level range. Once you level higher than those mobs, you have outleveled the zone and you go to the next zone. This is where the term "quest hub" came from.
EQ has zones set up where you can solo certain mobs efficiently. However, there are going to be much higher level mobs in that zone wandering around ready to kill you too. This in and of itself makes it much more challenging to play.
Add to that the fact that even if there are quests to do that yeild good XP or rewards, they are much harder to access due to not having shiny quest giver symbols above their heads.
End game content in EQ is where most people draw their comparisons as far as toughness goes. I haven't raided in EQ, but I'm pretty confident that this portion of the game, at this point in the timeline is much easier than modern mmos.