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![]() Quote:
If a PC zones a PC casted dot, it will ramp up to PvE damage. If the PC dies to this dot, he takes 0% experience loss (pvp), gets a 6 minute rez timer (pvp), and no yellow text (pve). Damage changes to PvE Death registered as PvP No penalty for PvE or PvP Is there a way to add the memory post-zone of where the detrimental effect came from? Can dot classes be creditted for their kills? It seems half the logic is there already since the game knows the player loaded with a detrimental "ghost spell". | |||
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