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#11
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Ok skeletons was a load order issue after all. It has been remedied. The Guide has been updated with the proper order (It's no longer the last step, but the second to last step) and i have changed the files for classic/luclin variants of wolves and skeletons. Removed the unnecessary _old from the Classic files so both Classic and Luclin are the same file names and you can simply drag/drop and overwrite to swap models rather than change GlobalLoad every time. Recommend people redownload.
Wolves are still putting the Classic textures on the Luclin model no matter how many times i log in/out and even if I turn Texture Caching off. Not sure what's wrong but i'm afraid i may end up having to overwrite the textures for the Classic wolf within it's original files with the Luclin ones and provide another file in the downloads (one whit Luclin textures and one with Classic) if I can't find another easier work around. Classic Wolves and Luclin and Classic Skeletons are all 3 fully functional now. Luclin Wolves still have the texture issue but animate and are sized fine. I'll work on a remedy for that asap. You all may proceed with using the Wolf/Skeleton patches now. Furthermore i have my old Luclin discs. I'll see if i can't rip the Luclin skeleton from there rather than a Live install. With any luck it'll have the undead animations (like on EQMac) and not only will finally act like a real skeleton, but should be independent of the Luclin Human Male model (as of right now you have to have it loaded for Luclin Skeletons to animate). will let you all know if that goes anywhere. EDIT: Hah there wasn't even a Luclin skeleton model in the base Luclin install. Come to think of it i think it was patched in a bit later. So much for that.
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Last edited by Danyelle; 08-19-2014 at 08:45 AM..
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