It's the imbalance that brings me to P99 blue. Although I agree MMOs like WoW and its ilk take class balance and casual gameplay to a nauseating extreme, which makes for a very unrewarding gaming experience, EQ PvP as anything except completely optional just seems like a bad idea all around.
My idea of a good PvP environment would involve classes that are much more difficult to level and play and have a much steeper learning curve, but if you invest enough time in it you can become significantly more powerful than other classes. Classes that are weaker and less powerful can flee more easily, or can fill support roles in a hugely beneficial way. I just don't think the foresight was there when EverQuest was originally designed.
I agree EQ PvP is very realistic in a sense, because in reality we live in a capitalistic world where people with more money can screw over the less fortunate, or a random thug can simply walk up behind you and stab you in the back. Conceptually, I don't think this makes for a good PvP gaming idea. I think good PvP is best represented by games like LoL, or the newer FPS MMOs like Planetside 2 or Destiny.
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