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#11
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Quote:
I think War/SK is actually one of the more even cross class fights. If sk's can get far enough ahead to not die to mighty strike via lifetap sustain they can win, having outdoor space helps. If the warrior keeps it even/gets ahead as the lifetotals get low, they will almost surely win. Part of why beastagoog rapes people is because he preps for pvp 5 times as hard as most people on the box who just don't care as much. I consider myself generally well prepared for pvp(ds potions, Reaper of the dead, Shiny Brass, Gate pots) and i'm pretty sure salem still outclasses me in that catagory(shaman haste potions? where do you even find the bag space, I guess you dont need shrink potions like me...or sow potions for that matter) Also dunno why we are acting like, blown away by salems buff order? Mine is almost identical, I slot banshee aura a bit more towards the front because I have ragefire arms, and I do not have AoN, and I don't have shaman haste potions because that shit is next level. I'm one of the bigger advocates of "sk's kinda suck here" but i don't think we suck in 1v1 pvp at all. We just have really really poor melee damage output, so we have to use utility damage from Ds potions/Dots to try and cover the gaps. for the sake of what I think sk's lose to in 1v1 pvp? (good)T-staff monks indoors nearly unwinnable, outdoors, I still think it's against us slightly. Warriors is a split, Mightystrike defines the fight, both players basically spend the whole fight thinking about it. Rogues who are godlike at getting backstabs, I think this fight favors sk's pretty heavily, but its losable. Bards outdoors because who the fuck can fight them? Good prepared pvp paladins, which are pretty much the rarest thing on this server, because fucking killing a dude 7 times straight. Every other 1v1 should be pretty winnable for a well prepped SK. | |||
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