Quote:
Originally Posted by Juryiel
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Honest question here, why would the rotation be starved with higher variance? If the mean time between pops is the same, the average number of mobs that go to class R is the same regardless if variance is high or low (there's a 6 hour window so generally one of the larger class R guild will kill pops by then). Class R will always get 33% of mobs in the rotation, and the actual number that constitutes 33% is determined by the mean repop time but independent of the variance (again, unless the claim is that some class R mobs would be left up for over 6 hours, which I think would be unlikely and would only happen on occasion, given guilds like BDA and Taken can come clean up at hour 5).
Lower variance only helps class R get mobs from class C during non-sim-repop FFA situations as far as I see.
I'm not sure how sim repops play into this though, that one is pretty big since it's both extra mobs and ties up class C in VP for 2 hours.
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Longer windows and extended variance. Ask FE and TMO about a few mobs that extended several times. With shorter windows they spawn quicker. Mob goes in window it spawns within 16 hours. Before it was withing 72 hours with a chance to extend.