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Old 10-26-2014, 04:28 PM
bktroost bktroost is offline
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Originally Posted by jpetrick [You must be logged in to view images. Log in or Register.]
Did no one read this? Stop making huge walls of text and lets get all the guilds on the raid roster to say they want variance reduced further.
I know variance was historically put in place to spread guilds out more and reduce drama from encounters, but effectively it has only managed to create a competitive gap between the large and small guilds. If you can afford to throw more characters (and bodies) in a guild, then you can increase exposure to the window and ultimately improve the odds of getting the target. When the odds are small of success (i.e. smaller guilds) no one wants to toss away 16 hrs of their time on a regular basis. This ends up leaving the majority of FFA targets to bigger guilds.

The other side to that coin is that without a variance you get the zerg army of poopsockers lined up at the zone wall waiting for the encounter to pop. There is an advantage to variance, but if it was reduced to a more reasonable window you would see a lot more guilds getting involved in the scene. You could probably boil it down to a formula involving level of resources drained(16 hours of prep & tracking) x CoTH ducking & raid scene lawyering / value of potential encounter (fight entertainment, pixels, ect). If we cannot change the second variable (the way FFA is playing out) can we reduce the very long drain on our resources so we can endure it for a more reasonable time?

I can probably get my guild to do anything for 6 hours. I cannot get them to consistently desire to participate in this raid scene for a potential 16 hours.

With the new raid rules, I think it's fair to say that the server's raid scene is more diverse than ever and generally less tumultuous than before. In light of this, would it not be sensible to reduce the window on raid targets to something more palatable for everyone (+/- 6hrs, 3hrs?)
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Last edited by bktroost; 10-26-2014 at 04:35 PM..
 


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