Quote:
Originally Posted by uygi
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Casting my vote for spawns-per-month system instead of windows! Always been my preference, forcing people to prioritize. The big guilds (IB, TMO and, yes, BDA too) can't cover everything. You're forced to prioritize, and the more competition there is for a given mob the more you should maybe shift focus a little instead of jumping into an arms race over it...
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Yeah. I'm happy that this thread is starting to bear some fruit. I can't be the only person that fucking hates perma-logging my "elite" character. I like the idea of complete randomness on variance, my original thought was put mobs on a +-1 week variance, i changed it to +-72 so that it wouldn't be so threatening. As mentioned above, I really think that so many mobs in window is beyond the neckbeardedness we currently see. If you notice, IB and TMO have the same 5 or so people doing 90% of the tracking/FTEing.
More mobs in window will result in one of 2 things: we will need some goatee's to start growing neckbeards (IE: more basement dwellers to track endlessly) or we will start prioritizing targets and abandoning lesser targets. The latter would be my hope and would be the closest to classic that I remember.
Quote:
Originally Posted by Rivthis
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I said it somewhere else,
Randomize the repop so it isnt locked at 1 week or whatever it is now.
A raid mob might spawn 3 times in 1 week or not once in 2 weeks.
Back when I raided on live we actually sent out trackers to find out what was before a raid would start, or do a bat phone if we accidentally found something up and a raid wasn't planned.
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This is totally how i remember it. Raid time was predetermined at 5:00pm PST or whatever, we started tracking at 4:30 to figure out what we would kill. If nothing was up, we would work on epic encounters, faction, strats, whatever.